VFX

Cloth Simulation, Particle Simulation, Fluid Simulation, and More
Overview
This is a collection of work pertaining to VFX.
My Work
I have dedicated some time to learning to particle simulation, cloth simulation, and other VFX. These developments are demonstrations of simulated systems with physically interactive properties intended for use in my Zelda animation project.
Physically Interactive Grass (Bifrost Instancing and MPM Cloth Simulation)
Bifrost Camera Culling Experiment